Grass Face Tutorial

Mario Madjarov is an architecture student with a great passion for design and creative work.

A lot of his works can be found at his deviantART page.

Learn the magnificent techniques behind turning your face skin into a grass one.

Hello dear visitor and Welcome to The Grass Face Tutorial.

In the today's tutorial we're going to experience and practice how to manipulate with 2 different images, how to handle and apply a random pattern upon a random object and how to grassify a normal human face.

First of all, we'll need a good stock image of a human face. In this case, I'll be using THIS magnificent stock image I have found a while ago.
Now, since we've got the resource number one - the image:



We'll start with the operation.
First of all, we'll need to devide the objects we'll be working on from the objects we'll left behind. More particualary we'll devide the Human Skin in it's own layer and we'll leave the Hair behind as an unnecessary object/object we're not going work on.

If you get the point already, select the Magic Wand Tool of the Tools Palette (or simply press the W-button on your keyboard) and start with the skin selection.
(TIP: Use the SHIFT-button to submerge more selections in one).



Now, because our primary Magic Want Tool selection is a bit crispy, we're going to make an extra effort and try to give a more smooth look.
To do that, give a right mouse click upon the selection and select the option - Redefine Edge.
In the Redefine Edge Panel, follow these settings:



...and here's the difference between the normal and the redefined edge results.



However, use the redefined selection and go to Edit > Copy (or simply use the CTRL+C shortkey).
Then, make a New Layer, name it as - "Skin" and paste the object it on.
Open the Layers Properties of the "Skin" layer and follow apply these settings:





After that, go to the Adjustment Tab and chose the Brightness/Contrast option.
(Image > Adjustments > Brightness/Contrast).



...and merge the Skin layer to the Adjustment layer.