Draw a Poker Chip in 3D and 2D

Dino Angelov writes about all things design and is the owner of a Free PSDs search engine.

Learn how to design a classy poker chip in Photoshop, whether in 2D or 3D. You'll pickup a few useful techniques and you'll be surprised how easy it is!
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Hello!

In this tutorial we'll try to create a classy poker chip, complete with a poker-style background, in both 3D and 2D! You can see the result above.

Alright, first, let's start with the background. Create a new document 400x400. Set #68bb00 as your foreground color & using the Fill Color tool, paint the background green.

This gives us a nice green background to start with, which closely resembles the green used in casinos, pool tables and similar.

Now, we'll want to add a bit of texture to it, to make it more realistic. Go to the filters menu, Noise, and then select "Add noise". Use 4.8%, Uniform and select the "Monochromatic" option. Now, this on it's own won't be enough. Now we want some "bumps" in the texture, make it more realistic.

You should still have the Paint Bucket tool selected. From the toolbar at the top, pick "Pattern" instead of "Foreground". In the patterns, click the small arrow to the right and click on "Color Paper". Append or replace the current patterns you have, whichever works for you. Now, let's find the "Buff Textured" pattern. I've included a small screenshot below so you can more easily recognize it.

Create a new layer, and paint the layer with the new texture. Set the opacity to 43% and blending mode to "Multiply" of that layer. Now our texture is way better, but we still need to add some light to add to the realism. Grab the Gradient Tool and use a black-to-black, 100% opacity to 0% opacity settings. Now, set the mode to "Radial". Create a new layer, drag from the top-left corner, to the bottom-right corner. Here's how it should look:

Now, obviously this is too much lights and shadows, so let's reduce the opacity to around 35% (play around with more or less, depending on the strength of the light you want to simulate, but we suggest to maintain something close to 35%).

This gives us a nice and realistic background texture, so let's move on to the juicy parts of the tutorial - making the chip!